Gun and Sword Game Design Document
Project Description
This game is going to be a 2D top-down action adventure game that focuses on combat and resource management.
There will be both guns and melee weapons with different abilities and attributes. It will feature procedurally
generated levels that culminate in a boss fight. It will be in the realm of a semi-difficult game.
Game Mechanics
The core mechanics of the game are shooting guns and attacking with melee weapons. The player will toggle through
guns using the ‘Q’ button or mouse scroll down and toggle through melee weapons using the ‘E’ button or mouse scroll up.
In order to get ammo to reload weapons the player must kill enemies using melee weapons. The player will get stamina to dodge
by killing enemies with guns. The player will get health by killing enemies using combo kills where they use both guns and
melee weapons in a combo to kill enemies.
Controls
Move: WASD and Arrow keys
Toggle Guns: Q, mouse scroll down
Toggle Melee Weapons: E, mouse scroll up
Shoot: Left click
Attack: Right Click
Dodge: Spacebar
Enemies
• Shooting enemies- enemies with guns that will fire on them from a distance
• Shield enemies- Carry a shield that bullets can’t penetrate they will slowly march towards the player to try and attack them with a melee weapon
• Melee enemies- Carry a melee weapon and rush the player to attack in close range
• Dive bombers- Weak enemies that rush the player and try to blow up next to them
Bosses
• Boss 1: Frozen King- He wields two swords, his attacks include a double jab, a frost shot, a spin attack and a frozen cloud that freezes the enemy in place
followed up by a high damage double sword attack
• Boss 2: Robotic Slayer- He is a robot, his attacks include a clap attack, a spinning shooting sequence with projectiles that bounce of the walls three times (there is one
that has projectiles shoot in one direction and another that has them shoot in two directions), an AOE explosion, and an attack where there's two AOE electric
fields on the left and right side of the room while the boss spins shooting out electric bolts from all four arms
• Boss 3: Queen and King of the Dungeon- The King is melee focused. He has two maces, he does a left/ right jab combo, he has a double slam combo and if the
player is far away he will shoot a projectile that doesn't deal damage, but will hold the player in place. The Queen is range focused. She moves from point
to point in the boss room and she shoots two bullets at a time at the player. If the player gets close she will smash the player with her guns.
Weapons
• Pistol- fire one bullet at a time, moderate damage
• Shotgun- fire a spread of 4 bullets, high damage when whole spread hits
• Frost Thrower- shoots ice, does little damage but freezes enemy leaving them susceptible to melee attacks
• Lance- fast small damage attacks, sword that makes the player lunge and can knock back enemies with shields
• Sword- swiping attacks, mid damage and speed
Losing
The player will die if they take too much damage from incoming attacks and their health is at or less than zero.
The player will respawn in the first room of the level with full health and stamina. The room that they died in
will reset, all of the enemies will be destroyed and upon reentry new enemies will spawn.
Level Design
The game will be made up of three floors. Each floor is made up of ten procedurally generated interconnected rooms.
At the end of each floor will be a boss fight. After killing the boss the player will advance to a new floor
the game will end at the last boss fight on the third floor.